
I started the head tonight. After about 3 hours, I have the face pretty much set. I have to figure out if I want to do something more with the nose (although I think if I do, it’ll be through texture or normal mapping, which is a later stage). Her upper lip also needs some tweaking, and maybe a few folds around the eyes. Those are easy enough things to change, though.
Modeling fact of the night for those watching who aren’t into 3d:
To create a “clean mesh,” the goal is to have every polygon in the wireframe (the lower picture) be a quad. Triangles aren’t good form and anything with more than 4 sides is just bad news. Vertices should ideally only have 4 attached edges, you can see a few places where I have “stars” that break this rule (I count 3 of em’). These rules prevent weird results when the mesh is smoothed, like pinching or bumpiness.
