Shading TD Reel

1. Writer’s Block (March 2012)
Individual project for Environment Design class.
2. MultiColor Shader (March 2012)
Individual project. Created a script to expedite the process of creating multiple color variations on objects (specifically, for the books and files in my Writer’s Block scene). Added options for number of colors, color range, and textures, as well as an intuitive UI.
3. Imagine RIT “Creativity” (Spring 2011)
Group project, I was the team lead. Won a contest to pitch and execute the best concept for an ad campaign for the Imagine RIT Festival. Created a series of three 30-second advertisements (this is an excerpt from one of them). I was responsible for the concept, communication with client, brick procedural texture, lighting, rendering, rotoscoping, and compositing.
4. RSL Tile Shader
Individual Project. Procedural Renderman Shader written entirely in Notepad.
5. Mental Ray Skin/Scales Shader
Individual Project. Procedural (except scale bump) Mental Ray Shader created in Maya Hypershade.
6. Sink Pipes (September 2010)
Individual project for BrokenMyth Studios (Everything seen here is mine). Modeled in Maya, textured in Photoshop, and rendered with Mental Ray.
7. Kodak PlaySport “Design” (August 2011)
Project at Brokenmyth Studios. Excerpt of a series of 7 short advertisements highlighting features of the camera. I was responsible for most modeling and texturing, and all lighting, animation, and rendering. Rendered in Mental Ray.
8. Josh (September 2011)
Individual project for Rendering class. Modeled in Maya, hair system created in Maya, textured in Photoshop, and rendered with Mental Ray.