1. Writer’s Block (March 2012)
Individual project for Environment Design class. Focused on a cluttered, natural atmosphere.
2. MultiColor Shader (March 2012)
Python script created for Writer’s Block scene. This script enables you to: randomly assign any number of colors to a group of objects within one shader, provide a range for the random colors to fall within, and use one file to sample from, instead of colors. By running the script twice I was able to create books with random colors and titles.
3. Imagine RIT “Creativity” (Spring 2011)
Group project, I was the team lead. Won a contest to pitch and execute the best concept for an ad campaign for the Imagine RIT Festival. Created a series of three 30-second advertisements (this is an excerpt from one of them). I was responsible for the concept, communication with client, brick procedural texture, lighting, rendering, rotoscoping, and compositing.
4. Sink Pipes (September 2010)
Individual project for BrokenMyth Studios (Everything seen here is mine). Modeled in Maya, textured in Photoshop, and rendered with Mental Ray.
5. Kodak PlaySport “Design” (August 2011)
Project at Brokenmyth Studios. Excerpt of a series of 7 short advertisements highlighting features of the camera. I was responsible for most modeling and texturing, and all lighting, animation, and rendering. Rendered in Mental Ray.
6. Rusty Wagon (October 2010)
Individual project for 3D Lighting class. Wagon modeled in Maya, textured in Photoshop, and rendered with Maya Software. Composted in Maya with a photograph taken by Caitlin McNaney.
7. Mermaid (January 2011)
Individual Project – I was responsible for the concept, all modeling, texturing, and rendering (Everything seen here is mine). Textures are all procedural in Maya, except for the alpha channel on the skin. Rendered in Mental Ray.
8. Josh (September 2011)
Individual project for Rendering class. Modeled in Maya, hair system created in Maya, textured in Photoshop, and rendered with Mental Ray.
9. Gram and Pop (December 2011)
Individual project, exercise in sculpting.
10. Ethel the Lunch Lady (March 2011)
Individual project for Character Design class, modeled and procedurally textured in Maya and rendered with Mental Ray. Hair created with Maya Hair.
12. Dandelion Hair Rig (January 2012)
Individual project. Created a joint based autorig binding geometry to a hair system. Aging rig with custom controls for hair color and style as well as skin color and age.
13. Mega Man (June 2011)
Individual project for BrokenMyth Studios. Modeled, textured, rigged, and animated character.
14. Zeppelin (October 2011)
Individual project for Rendering class. Modeled in Maya, textured in Maya using toon shading and paint effects techniques, and rendered in Maya Software. The paper wrinkles and aging were added in Photoshop. Used as a prop in a student thesis film.