Here is some low poly work I did for BrokenMyth. For an internal project, they wanted to test with Mega Man. I did everything here – model, texture, rig, and (still wip) animation.
And here’s something completely unrelated! Last week, I had a group project due in my Environment Design class. Here is one of the renders. In this shot I was responsible for the modeling, texturing, and placement of the chairs, tables, chalkboard, and stuff on the table. This was lit and rendered in Octane by one of my group members, Jason Pries.


Is this the lobby of building 8? The detail on the floor is incredible!