Today the second ad for the Imagine RIT contest that I won was released. This one went really smoothly. I was responsible for the compositing, and for keeping in contact with the client and other little production things. I learned to be reminded that 3D is not the answer to every problem – getting the …
Read more »This ice shader has been a challenge. First off, I had to rebuild it so that a displacement map wasn’t used, which would fall apart at the edges. Then I started experimenting with MIA and MISSS materials to get a more quality look. This is what I had as of this morning: It still wasn’t …
Read more »By layering various types of noise, I was able to get a much more natural look. Pretty proud of this!
Read more »To take a little break from the Production Pipeline posts, here are a few other things I’ve been working on this quarter: This is a shader that I wrote entirely in code! RenderMan SL, to be exact. I am taking a class called Procedural Shading to finish up my Computer Science minor. It’s really tricky, …
Read more »Moving on to the wheel now… These aren’t done, but I wanted to see how they would look. Still have to do the tire treads.
Read more »Geeking out a little today because I bought a new mouse! For a while I had an Apple Mighty Mouse, which I like for some things – but since I need a middle button for Maya and it has a little nub type thing instead of a real button, it would get stuck and cause …
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