Whew, big update! I worked on this a lot today. I’m really trying to be precise and keep all the surfaces as smooth as possible. These are pictures of the model unsmoothed (I’m actually happy with how it looks unsmoothed, wondering if I will smooth it at all…) Excluding the grilles, I’m at 8,000 tris …
Read more »Added a few small details today – the logo, and started detailing the headlight and adding the glass. Trying to decide when it’s time to rez up the pieces… I think I’m going to model them together, and not split them up and make them higher poly until the end. It’s hard though because I …
Read more »Some more modeling down! Went pretty well, except in retrospect modeling the grille was a bad idea. I thought it would look better than a texture/have more depth, and it was easy to initially create, but bending it so that it would match the car was a pain. Bend deformers distorted the grille too much …
Read more »And so it begins! This took me a long time. I spent several hours alone trying to debug using the bezier 3+ curve tool in Maya. I say debug because it is the fussiest tool ever – curves have to face a certain way, they have to be intersecting, “close” to intersecting doesn’t cut it, …
Read more »I renovated my boyfriend (Geoffrey Campbell)’s DJing blog. He added the address to his business cards, so I wanted it to look extra snazzy You can check it out here: ffrey315.blogspot.com Here’s a screenshot:
Read more »My favorite car is the Mini Cooper. I just think it’s such a fun, awesome little car. When I’m rich I’m buying one! But for now, I guess I’ll just model one… My Production Pipeline project is to realistically model, texture, light, and render a turntable of a 2011 Mini Cooper S within the timeline …
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