I’ve missed blogging! Going to try to get it going again! Keeping this entry short and visual I have been proud to be a member of the amazing Moonbot Studios team for nearly seven months now. In July I moved 1,500 miles from Fairport, New York to Shreveport, Louisiana to begin working as a TD …
Read more »Sick of using viewport screenshots to show off your wireframes? Use this easy script instead for nice, neat wireframes! Here is a script I’ve written to make setting up wireframe renders very simple. Run the script and it will create a new render layer and add a mental ray wireframe shader to all renderable objects. …
Read more »In the midst of all my not-at-all-artistic finals, I needed a break today and came back to this guy for a few hours. I softened up some of his features, added a slight expression, and blocked out his clothing a bit more in Mudbox, then brought him into Maya. I began to mess around with …
Read more »I missed working on characters lately so I started a sculpt in Mudbox today. This quick sketch still has work to be done, especially in the ears, hair, and clothing. But it was a nice break from demo reeling. Got to try to sculpt more often!
Read more »I accidentally ‘upgraded’ my Facebook to Timeline today, and wanted to whip up a quick picture for the top of my profile. Although I only spent an hour on it and 3d text has a bit of a cheese factor to it, I still like how it turned out.
Read more »I haven’t written to this blog in a few weeks, but I have been keeping busy! Mostly I have been revisiting old projects and updating my demo reel. It’s been a nice quarter for choosing my own projects, since my classes are pretty flexible. Sometime I’ll have to post some work from Tangible Media – …
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